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Shadows of Dominium

Hmm, cool book title maybe… This past week – I’ve taken a “Mental Holiday” from UI, Maps et al. My subconcious (being a nearly separate personality in it’s own right it seems) decided that ‘Shadows’...

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Celestial Body Rendering

The new Celestial Body renderer at work… check out the Videos section as well for a more interesting look! These aren’t to scale – as they would all be miniscule against the gas giant! – but they are...

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Celestial Bodies : Planets & Stars

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Building the Heavens

Work has progressed this week on the Celestial Body rendering – I’ve resolved the issues reported in the last post and largely wrapped it up for now. I’ve also obtained a few more high res textures to...

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Wake up Maggy…

Ah, I have temporarily derailed my development ‘intent’ for Dom. I am impressed though, despite myself. It’s taken two years for this to finally bite. This past couple of weeks has been a ‘Dom’ free...

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Maggy in Action…

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More Maggy…

Experimenting has begun with procedurally generating the terrain surface! Though still early days, I’m keen to explore the results… what’s clear is that getting something that will look superb and...

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More Maggy…

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PBR Horizons…

Hi folks, I’m afraid time is tighter than usual, so this is a fire-and-forget-keep-alive post, with a purdy 4K picture from the Physically Based Rendering work being done behind the scenes. It’s...

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Time out, to Tech up!

As often seems to happen after I do a stint of ‘gameplay’ oriented work on Dom, I then end up taking a wee break to tinker with rendering. I’ve been looking at Substance of late, and I have to say it’s...

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